Her peers called her a “goodie-two-shoes” because of her willingness to help others. This label was soon broken once a citizen of the wasteland. Upon hearing about her father’s “escape” from 101 she initially believed that someone in the Vault discovered something in his research and that he was executed by the Overseer. Tennison returned the favor and shot the Overseer in the head 3 times with his own 10mm Pistol.
Escaping was much easier than what she thought it would be. A big part of her was frustrated that she had not gotten out of that dungeon years ago. Some raiders tried to kill Tennison with knives and pipes. They didn’t know she had a gun. She killed them and took everything they had and was quickly becoming a “gun-slinger” during any moment of tension. She wisely gave up her Vault 101 gear to blend in with the other citizens of the Wastes.
Tennison quickly became a victim of the cruel reality the wastes consisted of. Only hours after being out of the vault, being scarred and confused, she agreed to use her science skills to rig a bomb to explode for some caps. The catch was the bomb was the center of the settlement town of Megaton. It didn’t stop her. She didn’t care what happened to all the people that lived there. She wanted attention, but not the “you’re the stray from the vault” type that locals gave her the first time she walked into Megaton. She wanted to give them the finger, but not just the gesture of fuck you, but to actually wipe them off the map.
Helping blow-up Megaton gave Tennison the opportunity to live in the penthouse of Tenpenny Tower, a massive building in the Southwestern wasteland. It also gave her affiliations with Alistar Tenpenny and his henchman Burke. She would do favors for the residents of Tenpenny. Most of the time it involved murder but it was justified because she was dealing with threats to the tower and residents. After all she now lived there too.
Overtime she began to steal things. Just little things like water or food, but soon she stole to sell things for money. She later started to steal just for the thrill of it, just to take something and get away with it or she would steal to feed her addictions.
Drugs and alcohol were not something widely available in the Vault. Tennison quickly wanted to try everything the wastes could offer. Since she had a very educated background in science and medicine she quickly was able to replicate any drugs she found. She became a drug chemist and was able to develop a nice tolerance to most substances giving her the maximum potency from anything she took. During any skirmish while exploring the wastes, popping a few pills and sticking a few needles helped things go more smoothly. She didn’t think it was to serious, just some Jet or Psycho could go a long way. She also sold ingredients to other drug makers.
As time passed she started to encounter lawmen Regulators who wanted to kill her. Apparently there was a bounty placed on her head. She quickly decided to prove to everyone that the bounty was a joke. She became a Contract Killer. Anyone who tried to kill her would have their ears removed and she would sell the ears for caps. In her adventures she was quickly becoming very proficient at lock-picking, sneaking around and repairing and maintaining guns. She collected a wide variety of guns and later found her science skills helpful with energy weapons.
At the end of her travels Tennison made permanent enhanchements to her body. She became part cyborg. This gave her increased survival skills in the Wasteland, but it would not save her in the end. After stummbling into her father and his former research team, Tennison had a new vision on life, help him finish his work, or die a fiends death in the wastes. She decided to help finish his work and resist any corruption from the Enclave. At the very end, in the atrium of the Jefferson Memorial Tennison initiated the grid sequence on the project purity console, thus giving clean water to everyone in the Captial Wasteland. With this, her own life was lost as she was exposed a leathal dose of radiation in the process. In legend, no one in the wastes would forget the lone wanderer from 101 named Tennison.





